Games
Original games, from the first playable prototype to the finished release. Our team does the game design, the art and the programming.
Xondia Interactive is the studio inside repov Group. We make games, websites and software, and we keep working on them after launch.
One team for all three. The people who design it also build it, release it and keep it updated.
Xondia Interactive started out making games. Today we are the studio inside repov Group, and we also make websites and desktop software.
What we do
A game, a website and a desktop app all need careful design and clean code. One team does all three here, so you deal with the same people from the first sketch to release.
Original games, from the first playable prototype to the finished release. Our team does the game design, the art and the programming.
Websites and web apps that load fast and work on any screen: landing pages, product sites and dashboards.
Desktop and cross-platform apps that feel native and stay light. repov notch, our Dynamic Island for Windows, is one of them.
Our work
We design, build and keep improving our own products. This is the latest one, and more are on the way.
The Dynamic Island, now on Windows.
repov notch turns the top of your Windows screen into a Dynamic Island. Music, notifications, timers, files and notes are all one hover away.
Up next
Have an idea for a game, website or app? It could be the next one here.
The studio
One team takes each product from the first sketch to release, then keeps updating it.
We like short feedback loops and software that feels fast and finished. repov notch is a good example: a native Windows app made to run all day in the background.
Fast pages, smooth frame rates and apps that stay light in the background.
Clear interfaces, and motion that shows people what is happening.
We keep data on your device where we can. repov notch stores notes, tasks, statistics and settings locally and needs no account.
We keep shipping fixes, updates and new features after launch.
How we work
We follow the same four steps for every product, whether it is a game, a website or a desktop app.
We start with the people we are building for: their goals, their habits and what gets in their way.
We sketch, design and build clickable prototypes until the idea feels right.
We develop in short cycles, with regular demos and feedback along the way.
We ship, listen to feedback and keep improving with regular updates.
Contact
Have a project, a partnership idea or just a question? Send us a message and we will get back to you.